# Welcome to Wizzwoods

Disclaimer: As we keep pushing forward with in-game features, the whitepaper will be updated accordingly. Last updated on Mar 22, 2025


# About us

Wizzwoods is an engaging open-world strategy farming game built on the TG Mini-app and Twitter Extensions. As you explore the world of Wizzwoods, you'll experience strategic production, user-generated content, multiplayer interactions, cross-chain trading, and more. You'll be immersed in a world that combines blockchain ownership with your gaming enjoyment, offering a captivating blend of management, creation, competition, and trading.

<figure><img src="/files/GuZk5LstIFCsiKv1eGOR" alt=""><figcaption><p> Core Gameplay Elements</p></figcaption></figure>

Wizzwoods is set to be the top pool on Berachain, where $WIZZ LP pairs can earn the most $BGT. Our game allows users to earn yield through DeFi protocols or by providing liquidity, making it the top beneficiary of Berachain's POL/BGT mechanism. It’s not just a game; it’s a DeFi powerhouse. Imagine users interacting with complex DeFi protocols on Berachain simply by playing a game!\
\
Wizzwoods is a unique blend of Pixels, Axie Infinity, and DeFi Kingdoms, but with a twist—it’sinterchain with Berachain, TON, and Tabi. It’s the only game of its kind, bridging multiple blockchain ecosystems and unlocking a truly new gaming experience that only be achieved interchain.\
\
Unlike typical GameFi projects, Wizzwoods already generates substantial income from real users. Our external revenue streams are designed to make Wizzwoods a long-term success, providing value back to our community, while avoiding the pitfalls of the usual solely internal economy ponzia. This is sustainable GameFi at its finest.

<figure><img src="/files/OEdHlurq75YVAqS6aWOl" alt=""><figcaption><p>Feedback from players in different countries</p></figcaption></figure>

Behind every successful game that there is a thriving, actively engaged, and passionate community. From the launch of our first Twitter Extensions test version to the official TG Mini-app release, we have received enthusiastic responses from millions of players across dozens of countries and regions. With such momentum, there is no doubt our community will continue to grow and flourish.

<figure><img src="/files/TdeJ2qCdimJI5WfJwxKI" alt=""><figcaption><p>KOLs joining the Wizzwoods Farm Plan</p></figcaption></figure>


# Wizard Island


# Land

Players can edit the island's terrain and customize the island's appearance to create their own unique designs with no limitation.<br>

<figure><img src="/files/vNw3F7bKgmhr7CHt4yCZ" alt=""><figcaption></figcaption></figure>


# Decorations

Players can place types of decorations on their islands, allowing them to freely customize their appearance. Placing decorations can increase the island's prosperity, and different decorations provide varying levels of prosperity.\
Decoration Contract Address: 0x0953E83a463B263C255D79b3FD1FC172A49b83C4\
\
![](https://z4ecuxgeo58.sg.larksuite.com/space/api/box/stream/download/asynccode/?code=Mjc0Y2NhODRkYzhlZjc5MjZiOTY5Yzg2MTM3NzBkZmVfcXFXY2NhQ3d3bmZhcEpIOXlyT0NkckdYRzBMS0lZODNfVG9rZW46UjZMdWJDU2hGb2ZBR2p4M21rcWxacHFMZ2RjXzE3Mzk4NjE5NjQ6MTczOTg2NTU2NF9WNA)![](https://z4ecuxgeo58.sg.larksuite.com/space/api/box/stream/download/asynccode/?code=ZTRiZmIzOTdhNGQ5MzFjZWViZTkzMDFkZTc1NjFkZjNfWWxrUUhqOVF5UzN4QjZFdnNJQzA4OWpiQ2lhNmxJSFFfVG9rZW46RGpCU2JrNjA2b2hKYWx4N2IzaWxacjVmZ1poXzE3Mzk4NjE5NjQ6MTczOTg2NTU2NF9WNA)

<figure><img src="/files/ShQAGIwVnLwoROkRmYuJ" alt=""><figcaption></figcaption></figure>


# Buildings

In Wizzwoods, there are various building types available, with more to be gradually unlocked.\ <br>


# Statue

The statue tells the level of Wizard Island. As the statue's level increases, more essential buildings will be unlocked, allowing more wizards to work and live on the island. Additionally, the land area of Wizard Island expands as the statue's level increases.<br>

<figure><img src="/files/4HWhqlnDc3Q6wRZykY5D" alt=""><figcaption><p>Bera-Statue</p></figcaption></figure>

**Statue Upgrade Costs:**<br>

| **Level** | **Mushroom** | **ManaGel** | **Ethereal** |
| --------- | ------------ | ----------- | ------------ |
| 1-10      | √            | -           | -            |
| 11-28     | -            | √           | -            |
| 29+       | -            | √           | √            |

Reaching certain statue levels unlocks buildings and system features.

| Statue Level | **Unlocked Features** | **Function**                          |
| ------------ | --------------------- | ------------------------------------- |
| 1            | Granary of Abundance  | Produce Mushrooms                     |
| 5            | Screaming Chicken     | Obtain Silver Coins                   |
| 10           | Herbarium Sanctum     | Consume Mushrooms to Produce Mana Gel |
| 29           | Gem Vault             | Consume Mushrooms to Produce Ethereal |
| 30           | Mining                | Obtain $xWIZZ                         |


# Granary of Abundance

A building used for storing Mushrooms, typically utilizing special magical preservation and anti-decay techniques to ensure the long-term freshness of the produce. Wizards working here can produce Mushrooms, which serve as the basic energy required for wizards to harvest more advanced resources. If the stock of Mushrooms is insufficient, wizards will cease their work.<br>

<figure><img src="/files/3zjt83qA2wNXdiIUZdxh" alt=""><figcaption><p>Granary of Abundance</p></figcaption></figure>


# Herbarium Sanctum

A facility used for storing and displaying various herbs. It typically features advanced temperature and humidity control systems, along with special magical barriers for categorizing and protecting rare herbs. Wizards working here can produce Mana Gel, which requires the consumption of Mushrooms.<br>

<figure><img src="/files/Tqe923urb7YvAGbwmfp5" alt=""><figcaption><p>Herbarium Sanctum</p></figcaption></figure>


# Gem Vault

This is a strong and secure place designed for storing gems and ores. It is equipped with complex locking and protective magic, and may also contain various traps and puzzles to prevent unauthorized access. Wizards working here can produce Ethereal, which requires the consumption of Mushrooms.

<figure><img src="/files/XhFPSHZvKxKoGvdAyi0h" alt=""><figcaption><p>Gem Vault</p></figcaption></figure>


# Wizard

Wizards living on the island can be assigned to suitable job positions where they will automatically work, contributing to the island's prosperity.\
\
1 star and above wizards can participate in the Inauguration Ceremony, and those who pass the Inauguration Ceremony can be cast as NFTs.\
Wizrd NFT Contract Address: 0xFc057c7B2a7653fE4aa5450E021136a6f267D60E

-The higher the wizards' level, the greater their production efficiency and the higher the prosperity they bring to the island. \
\
-When wizards reach the maximum level (level 30), they can undergo an awakening, which increases their star rating while resetting their level back to 1. However, their abilities do not diminish. <br>

-For example, a wizard who reaches level 30 can awaken to become a 1-star wizard, with their level reset to 1 after awakening.\ <br>

![](/files/SFfNknpTAAlMDuirZmM1)\
**Luna Wicca**\
A mysterious and powerful witch, adept in the arts of nature magic and potion brewing.\
\
\
![](/files/Z7MR5RiSOJ6LLwxjpG0r)\
**Max Spell**\
A charismatic and wise wizard, known for his profound knowledge of ancient spells and magical artifacts.\
\
![](/files/9Ui7zLhwkW3vZy0IiBO5)\
**Shadow Paws**\
A clever and agile black cat wizard, gifted in stealth and quick-witted spells.\
\
Ordinary wizards require silver or gold coins to level up, while star-rated wizards require gold coins for their upgrades.\
\
![](/files/ILrGjwiWZaJqshQXz3AD)![](/files/qQ5XGRNfTTAUekaYdiMw)


# Prosperity

The higher the island's prosperity, the bigger the island becomes.<br>

<figure><img src="/files/ojhNlChd1yNV2GcJ6dHF" alt="" width="399"><figcaption></figcaption></figure>

**Island Prosperity** \
Island Prosperity = Base Prosperity × Prosperity Multiplier\
\
**Base Prosperity** \
Base Prosperity = Prosperity from working wizards + Prosperity from decorations placed on the island\
\
**Prosperity Multiplier**

* Invitation Level: Each invitation level will also increase the prosperity multiplier.
* Decorations: Special decorations can enhance the prosperity multiplier.
* Statue Level: Each level after the statue reaches level 30 will increase the prosperity multiplier.\
  Statue level prosperity multiplier=100\*(1+level%10\*0.08)\*2^(\[level/10]-3)<br>

  <table data-header-hidden><thead><tr><th></th><th width="111"></th><th></th><th width="110"></th><th></th><th width="109"></th><th></th><th width="106"></th><th></th><th width="103"></th><th></th><th width="119"></th><th width="99"></th><th></th></tr></thead><tbody><tr><td>Statue Level</td><td>Prosperity Multiplier</td><td>Statue Level</td><td>Prosperity Multiplier</td><td>Statue Level</td><td>Prosperity Multiplier</td><td>Statue Level</td><td>Prosperity Multiplier</td><td>Statue Level</td><td>Prosperity Multiplier</td><td>Statue Level</td><td>Prosperity Multiplier</td><td>Statue Level</td><td>Prosperity Multiplier</td></tr><tr><td>30</td><td>100%</td><td>40</td><td>200%</td><td>50</td><td>400%</td><td>60</td><td>800%</td><td>70</td><td>1600%</td><td>80</td><td>3200%</td><td>90</td><td>6400%</td></tr><tr><td>31</td><td>108%</td><td>41</td><td>216%</td><td>51</td><td>432%</td><td>61</td><td>864%</td><td>71</td><td>1728%</td><td>81</td><td>3456%</td><td>91</td><td>6912%</td></tr><tr><td>32</td><td>116%</td><td>42</td><td>232%</td><td>52</td><td>464%</td><td>62</td><td>928%</td><td>72</td><td>1856%</td><td>82</td><td>3712%</td><td>92</td><td>7424%</td></tr><tr><td>33</td><td>124%</td><td>43</td><td>248%</td><td>53</td><td>496%</td><td>63</td><td>992%</td><td>73</td><td>1984%</td><td>83</td><td>3968%</td><td>93</td><td>7936%</td></tr><tr><td>34</td><td>132%</td><td>44</td><td>264%</td><td>54</td><td>528%</td><td>64</td><td>1056%</td><td>74</td><td>2112%</td><td>84</td><td>4224%</td><td>94</td><td>8448%</td></tr><tr><td>35</td><td>140%</td><td>45</td><td>280%</td><td>55</td><td>560%</td><td>65</td><td>1120%</td><td>75</td><td>2240%</td><td>85</td><td>4480%</td><td>95</td><td>8960%</td></tr><tr><td>36</td><td>148%</td><td>46</td><td>296%</td><td>56</td><td>592%</td><td>66</td><td>1184%</td><td>76</td><td>2368%</td><td>86</td><td>4736%</td><td>96</td><td>9472%</td></tr><tr><td>37</td><td>156%</td><td>47</td><td>312%</td><td>57</td><td>624%</td><td>67</td><td>1248%</td><td>77</td><td>2496%</td><td>87</td><td>4992%</td><td>97</td><td>9984%</td></tr><tr><td>38</td><td>164%</td><td>48</td><td>328%</td><td>58</td><td>656%</td><td>68</td><td>1312%</td><td>78</td><td>2624%</td><td>88</td><td>5248%</td><td>98</td><td>10496%</td></tr><tr><td>39</td><td>172%</td><td>49</td><td>344%</td><td>59</td><td>688%</td><td>69</td><td>1376%</td><td>79</td><td>2752%</td><td>89</td><td>5504%</td><td>99</td><td>11008%</td></tr><tr><td>40</td><td>200%</td><td>50</td><td>400%</td><td>60</td><td>800%</td><td>70</td><td>1600%</td><td>80</td><td>3200%</td><td>90</td><td>6400%</td><td>100</td><td>12800%</td></tr></tbody></table>


# Screaming Chicken

### At regular intervals, noisy Screaming Chickens will appear on the island, and their cries will disturb the wizards' peace of mind.

<figure><img src="/files/gvtrmZYHHbKBaQ31Llqg" alt="" width="334"><figcaption></figcaption></figure>

* Players click to eliminate Screaming Chickens and earn silver coins.
* Once the daily limit of silver coins obtained from Screaming Chickens is reached, they will no longer respawn.
* The higher the statue level, the more Screaming Chickens will appear, increasing the maximum amount of silver coins that can be earned. However, the respawn time will also become longer.


# Achievements

Each achievement has multiple stages, and completing each stage grants players generous rewards.<br>

| <p>Achievement Type<br></p>  | <p>Achievement Goal<br></p>                     | <p>Example<br></p>                                                  |
| ---------------------------- | ----------------------------------------------- | ------------------------------------------------------------------- |
| Statue Level                 | Upgrade the statue to a specific level          | <img src="/files/XIp9GIHfHvm6U3qYfgAt" alt="" data-size="original"> |
| Wizard Level                 | Upgrade wizards to a specific level             | <img src="/files/Q32toexHaR0roT3n1GuZ" alt="" data-size="original"> |
| <p><br>Number of Wizards</p> | Acquire a certain number of wizards             | <img src="/files/9RzXbbtFdLOjfD0fj2Ah" alt="" data-size="original"> |
| Player Invitations           | Invite a specific number of players to the game | <img src="/files/7v98mi96yP81uiaAVK3i" alt="" data-size="original"> |
| Gold Recharge                | Recharge a specific amount of gold              | <img src="/files/42BfbWd5YVhd2ehD6Jb8" alt="" data-size="original"> |


# Invitations

Users can invite friends to join the game. Once your friends enter the game and their statue reaches a certain level, your invitation experience wil increase.<br>

<figure><img src="/files/UU6fFucg2AdbO09WpUME" alt="" width="288"><figcaption></figcaption></figure>


# Regular Invitation

Once the invited person enters the game, the regular invitation is completed, and the corresponding achievement rewards can be claimed.<br>

<figure><img src="/files/aAmvSI7ayJ3Ji7eyMCOS" alt="" width="288"><figcaption></figcaption></figure>


# Valid Invitation

After the invited person enters the game and upgrades their statue to level 10, the valid invitation is completed. Completing a valid invitation provides the inviter with 10 invitation experience points. For every subsequent 5 levels that the invited person's statue advances, the inviter will receive an additional 10 invitation experience points.<br>

<figure><img src="/files/eQDFtlOvzBlviaaRHWOc" alt="" width="288"><figcaption></figcaption></figure>


# Invitation Rebate

The inviter can receive a Gold reward equivalent to 10% of the amount recharged by the invited person.<br>

<figure><img src="/files/6Synkxc1H4PGYKZ4VOIP" alt="" width="288"><figcaption></figcaption></figure>


# Invitation Level

As a player's invitation experience reaches certain thresholds, their invitation level will increase. Each invitation level comes with generous rewards and privileges.<br>

<table data-header-hidden><thead><tr><th width="106"></th><th width="134"></th><th width="227"></th><th></th></tr></thead><tbody><tr><td><strong>Level</strong></td><td>Upgrade XP Requirements<br></td><td>Level Rewards<br></td><td>Level Privileges<br></td></tr><tr><td>1</td><td>10</td><td>Gold x1000，Wizard x1，Large Decoration Chest x1</td><td>1. Island Prosperity +5%<br>2. Working Wizard Capacity<br>3. Mushroom Production +10%</td></tr><tr><td>2</td><td>30</td><td>Gold x 2000，Wizard x1，Large Decoration Chest x1</td><td>1. Island Prosperity +10%<br>2. Working Wizard Capacity +2<br>3. Mushroom Production +10%<br>4. ManaGel Production +5%</td></tr><tr><td>3</td><td>60</td><td>Gold x 3000，Wizard x1，Large Decoration Chest x1</td><td>1. Island Prosperity +15%<br>2. Working Wizard Capacity +3<br>3. Mushroom Production +10%<br>4. ManaGel Production +5%<br>5. Ethereal Production +5%</td></tr><tr><td>4</td><td>100</td><td>Gold x 4000，Wizard x1，Large Decoration Chest x1</td><td>1. Island Prosperity +20%<br>2. Working Wizar Capacity +4<br>3.Mushroom Production +20%<br>4. Mana Gel Production +5%<br>5. Ethereal Production +5%</td></tr><tr><td>5</td><td>300</td><td>Gold x5000，Wizard x1，Large Decoration Chest x1</td><td>1. Island Prosperity +25%<br>2. Working Wizar Capacity +5<br>3. Mushroom Production +20% <br>4. ManaGel Production +10%<br>5. Ethereal Production +5%</td></tr><tr><td>6</td><td>900</td><td>Gold x 6000，Wizard x1，Large Decoration Chest x1</td><td>1. Island Prosperity +30%<br>2. Working Wizard Capacity +6<br>3.Mushroom Production +20%<br>4.ManaGel Production +10%<br>5. Ethereal Production +10%</td></tr><tr><td>7</td><td>1750</td><td>Gold x 7000，Wizard x1，Large Decoration Chest x1</td><td>1. Island Prosperity +35%<br>2. Working Wizard Capacity +7<br>3.Mushroom Production +30%<br>4.ManaGel Production +10%<br>5. Ethereal Production +10%</td></tr><tr><td>8</td><td>2750</td><td>Gold x 8000，Wizard x1，Large Decoration Chest x1</td><td>1. Island Prosperity +40%<br>2. Working Wizard Capacity +8<br>3.Mushroom Production +30%<br>4.ManaGel Production +15%<br>5. Ethereal Production +10%</td></tr><tr><td>9</td><td>4000</td><td>Gold x9000，Wizard x1，Large Decoration Chest x1</td><td>1. Island Prosperity +45%<br>2. Working Wizard Capacity +9<br>3.Mushroom Production +30%<br>4.ManaGel Production +15%<br>5. Ethereal Production +15%</td></tr><tr><td>10</td><td>5500</td><td>Gold x10000，Wizard x1，Large Decoration Chest x1</td><td>1. Island Prosperity +50%<br>2. Working Wizard Capacity +10<br>3.Mushroom Production +40%<br>4.ManaGel Production +15%<br>5. Ethereal Production +15%</td></tr><tr><td>11</td><td>7250</td><td>Gold x12000，Wizard x1，Large Decoration Chest x1</td><td>1. Island Prosperity +55%<br>2. Working Wizard Capacity +11<br>3.Mushroom Production +40%<br>4.ManaGel Production +20%<br>5. Ethereal Production +15%</td></tr><tr><td>12</td><td>9250</td><td>Gold x14000，Wizard x1，Large Decoration Chest x1</td><td>1. Island Prosperity +60%<br>2. Working Wizard Capacity +12<br>3.Mushroom Production +40%<br>4.ManaGel Production +20%<br>5. Ethereal Production +20%</td></tr><tr><td>13</td><td>11500</td><td>Gold x15000，Wizard x1，Large Decoration Chest x1</td><td>1. Island Prosperity +65%<br>2. Working Wizard Capacity +13<br>3.Mushroom Production +50%<br>4.ManaGel Production +20%<br>5. Ethereal Production +20%</td></tr><tr><td>14</td><td>14000</td><td>Gold x18000，Wizard x1，Large Decoration Chest x1</td><td>1. Island Prosperity +70%<br>2. Working Wizard Capacity +14<br>3.Mushroom Production +50%<br>4.ManaGel Production +25%<br>5. Ethereal Production +20%</td></tr><tr><td>15</td><td>16750</td><td>Gold x 20000，One-star Wizard x1，Large Decoration Chest x1</td><td>1. Island Prosperity +75%<br>2. Working Wizard Capacity +15<br>3.Mushroom Production +50%<br>4.ManaGel Production +25%<br>5. Ethereal Production +25%</td></tr></tbody></table>


# Mining Pool 2.0

1. Eligibility Criteria:

* Statue Level reaches Lv.30
* Stake Statue Level \* corresponding staking coefficient in xWIZZ (Full refund after pool concludes)<br>

2. Prize Pool Structure:

Current prize pool consists of 500% annualized yield of the total xWIZZ staked by participants during registration\
Formula:\
Current Prize Pool = Total staked xWIZZ / 31,536,000 s \* Pool duration(s) \* 500%<br>

3. Reward Mechanism:

Mining Pool 2.0 adopts hybrid gaming + DeFi mechanism for mining rewards\
Formula:\
My APY = Prosperity APR + Base APR + Boost APR\
Prosperity APR: Affected by player's total island prosperity\
Base APR: 50% fixed\
Boost APR: Affected by additional xWIZZ staked in Boost<br>

4. Boost System:

* Stake additional xWIZZ in Boost to enhance mining rewards
* Boost-staked xWIZZ can be adjusted anytime

Formula:\
Boost APR = Prosperity APR \* K \* A / B\
K = 0.5\
A = xWIZZ amount in Boost\
B = Boost coefficient corresponding to statue level<br>

5. Important Notes:

* Each pool's limit shall not exceed the maximum Game Rewards specified in [WIZZ Token release cycle](/token/wizz/wizz-token-release-cycle)
* Base APR only applies to portions effectively increasing Pool Size
* Boost-staked xWIZZ does not affect Pool Size
* Mined xWIZZ can be claimed anytime during pool operation
* All unclaimed xWIZZ (including registration stake, Boost stake, and rewards) can be claimed in Past Pools interface after pool concludes

<figure><img src="/files/whL9WgljLThhbJCaLYvk" alt="" width="288"><figcaption></figcaption></figure>

&#x20;


# Quidditch Race

<figure><img src="/files/73sTFB3AARSBHa9oTUB9" alt="" width="378"><figcaption></figcaption></figure>

Wizards Luna Wicca, Max Spell, and Shadow Paws will compete in a Quidditch race at the WIZZ Grand Stadium, with the first wizard to reach the finish line being crowned the champion.

**Race Times (UTC+0):**

* The race will occur at two daily intervals: 12:00 and xx. Each interval will consist of 5 races, and the final race results will be settled once the champion wizard crosses the finish line.
* Since users are spread across different time zones, the event start times will be decided by player voting within the community.

**Participation Requirements:**

* Players must have a statue level of Lv. 30.

**Voting System:**

* Players can use $xWIZZ to participate in Quidditch race voting. There are three voting stages, with different amounts of $xWIZZ required for each stage, depending on the track length.
* Stage 1: Costs 10 $xWIZZ per vote
* Stage 2: Costs 20 $xWIZZ per vote
* Stage 3: Costs 30 $xWIZZ per vote
  * Each player can place up to 100 votes per stage and can vote for multiple competing wizards.
  * The participating wizards may be affected by some unexpected events during the race.

**Voting Rewards:**

* Winners: Players who correctly guess the champion wizard will split the prize pool based on the number of votes placed on the champion. The $xWIZZ spent on those votes will be fully refunded.
* Losers: Players who fail to guess the champion wizard will lose all $xWIZZ spent on their votes.
* Prize Pool:\
  1\. The prize pool is made up of the total $xWIZZ spent on non-champion wizards' votes (with the event organizer taking a 5% fee from the total prize pool).\
  2\. Additional Gold rewards provided by the event organizer.

  <br>


# Wizarding Arena

<div align="center" data-full-width="false"><figure><img src="/files/TsG60iocbz9qCaxd8O4b" alt="" width="250"><figcaption><p>Wizarding Arena</p></figcaption></figure></div>

#### **Team**

* Players can dispatch wizards to form an Arena team, with a maximum of 32 wizards in the lineup.
* Only skilled wizards can be dispatched to the Arena.
* Players without a team cannot participate in Arena battles.

#### **Arena Rules**

* Each calendar month is a season, with the season resetting at 00:00 UTC at the beginning of every month.
* The Arena consists of six major ranks: Bronze, Silver, Gold, Platinum, Diamond, and Champion, each containing multiple tiers.
* The system will automatically match players with evenly matched opponents. Winning a battle grants Arena Points and a Loot Chest corresponding to the current rank. Losing a battle will deduct Arena Points and does not reward Loot Chest.
* Each battle consumes 1 Arena Pass, which regenerates once every 2 hours, up to a maximum of 10. No additional Arena Passes regenerate when the limit of 10 is reached.
* Each battle can last up to 100 rounds. If no winner is determined within the limit, the challenger is considered to have lost.\
  \
  \
  **Loot Chest**\ <br>

  <figure><img src="/files/5tMdNiWlBwo5BKM0bRJu" alt="" width="251"><figcaption><p><strong>Loot Chest</strong></p></figcaption></figure>

Winning an Arena battle grants a **Loot Chest** based on the current rank. Higher ranks yield better rewards.

* **Bronze Loot Chest**: Silver coins, gold coins, decorations, Arena Pass, Basic Decoration Blueprints
* **Silver Loot Chest**: Silver coins, gold coins, decorations, Arena Pass, Basic Decoration Blueprints
* **Gold Loot Chest**: Silver coins, gold coins, decorations,Arena Pass, Basic & Intermediate Decoration Blueprints, 7-day Normal Subscription
* **Platinum Loot Chest**: Silver coins, gold coins, decorations, Arena Pass, Basic & Intermediate Decoration Blueprints, 7-day Normal Subscription
* **Diamond Loot Chest**: Silver coins, gold coins, decorations, Arena Pass, Basic, Intermediate & Advanced Decoration Blueprints, 7-day Advanced Subscription, Random Morph Card
* **Champion Loot Chest**: Silver coins, gold coins, decorations, Arena Pass, Basic，Intermediate & Advanced Decoration Blueprints, 7-day Advanced Subscription, Random Morph Card

**Battle Attributes**

* **HP (Health Points)**: When the team’s HP reaches 0, the battle is lost.
* **Attack**: Increases the damage dealt by the team.
* **Critical Hit**: Chance to deal double damage when attacking; critical hits cannot be dodged.
* **Combo**: Chance to perform an additional attack.
* **Counter**: Chance to dodge an attack and has a 50% chance to immediately counterattack after a successful dodge.
* **Lifesteal**: Recovers HP based on a percentage of damage dealt.
* **Speed**: The team with higher speed acts first in a round.<br>

**Battle Rules**

* Turn-based battles, where each side acts once per round.
* At the start of each round, both sides have a probability of gaining +10% Speed for that round. The team with higher Speed acts first.
* A battle lasts a maximum of 100 rounds. If no winner is decided by the 100th round, the attacking side loses.
* When one side’s HP reaches 0, the battle ends, and that side is considered defeated.

#### **Skills & Attributes**

Arena skills correspond one-to-one with production skills. Wizards with the respective production skill will automatically gain the corresponding Arena skill when entering the Arena. \
In Arena, the wizard's Battle Power = Prosperity Value.

| Arena Skill                  | Corresponding Production Skill | Arena Effect       |
| ---------------------------- | ------------------------------ | ------------------ |
| Basic Titan's Might          | Basic Magical Arts             | +25% Battle Power  |
| Intermediate Titan's Might   | Intermediate Magical Arts      | +50% Battle Power  |
| Advanced Titan's Might       | Advanced Magical Arts          | +100% Battle Power |
| Master Titan's Might         | Master Magical Arts            | +200% Battle Power |
| Basic Thunder's End          | Basic Agronomy                 | +10 Critical       |
| Intermediate Thunder's End   | Intermediate Agronomy          | +20 Critical       |
| Advanced Thunder's End       | Advanced Agronomy              | +40 Critical       |
| Master Thunder's End         | Master Agronomy                | +80 Critical       |
| Basic Phantom Raid           | Basic Potionology              | +10 Combo          |
| Intermediate Phantom Raid    | Intermediate Potionology       | +20 Combo          |
| Advanced Phantom Raid        | Advanced Potionology           | +40 Combo          |
| Master Phantom Raid          | Master Potionology             | +80 Combo          |
| Basic Vengeful Strike        | Basic Alchemology              | +10 Counter        |
| Intermediate Vengeful Strike | Intermediate Alchemology       | +20 Counter        |
| Advanced Vengeful Strike     | Advanced Alchemology           | +40 Counter        |
| Master Vengeful Strike       | Master Alchemology             | +80 Counter        |
| Basic Blood Pact             | Basic Finance Studies          | +10 Lifesteal      |
| Intermediate Blood Pact      | Intermediate Finance Studies   | +20 Lifesteal      |
| Advanced Blood Pact          | Advanced Finance Studies       | +40 Lifesteal      |
| Master Blood Pact            | Master Finance Studies         | +80 Lifesteal      |

#### **Battle Formulas**

Attacker = A, Defender = B

* **HP** = Total Battle Power of the team
* **Attack** = Max HP of the team × 0.1 + Current HP × 0.05
* **Critical Rate** = Critical A / (Critical A + Critical B + 480)
* **Combo Rate** = Combo A / (Combo A + Combo B + 480)
* **Counter Rate** = Counter A / (Counter A + Counter B + 480)
* **Lifesteal Rate** = Lifesteal A / (Lifesteal A + Lifesteal B + 480)
* **Speed** = Critical + Combo + Counter + Lifesteal

#### **Wizard Synthesis**

* The Primary Wizard and Secondary Wizard must have at least one advanced skill in common.
* After synthesis, there is a probability that the Primary Wizard’s Advanced Skill upgrades to a Master Skill.
* The Secondary Wizard will be dismantled upon synthesis.
* Each synthesis accumulates Luck Points for the Primary Wizard. When Luck Points reach 99, the next synthesis will guarantee one successful upgrade.
* After a successful synthesis, the Primary Wizard’s Luck Points reset to 0.


# WIZZ

WIZZ is the main circulating token of Wizzwoods, with the initial deployment occurring on the Berachain mainnet. After that, it can be bridged to other public chains that collaborate with us through the cross-chain mechanism within the game. The total release period is 4 years, and we will focus on promoting the liquidity and sustainable consumption of the WIZZ token.\
\
![](/files/DOnmZl0HpQdv5djVpYkc)\
\
**Token Symbol**: WIZZ \
\
**Max Supply**: 1,800,000,000 \
\
**Initial Circulating Supply**: 423,000,000 (23.5%) \
\
**Contract Address**: 0x01C8A5ccAD23A4D3764eF71c403862160Aa2913a


# WIZZ Token Allocation

<br>

<figure><img src="/files/GWkQi3ci4lBODW4Ty1yk" alt=""><figcaption></figcaption></figure>

* **Game Rewards (70%)**: Distributed through community user participation in mining pools, staking, liquidity mining, and other new gameplay features.
* **Liquidity Provision (2%)**: Used for initial liquidity on DEX/CEX.
* **Lending Pools (5%)**: Allocated for lending functions.
* **Ecosystem (15%)**: Used for the ecosystem development and brand promotion of Wizzwoods.
* **Advisors (3%)**: For early-stage partners who helped build the Wizzwoods ecosystem.
* **Team (5%)**: For team development.


# WIZZ Token Release Cycle

<figure><img src="/files/4wDgectKVzpIjUlCwjIL" alt=""><figcaption></figcaption></figure>

| Category            | Allocation | Cliff    | Linear Vesting | Initial Distribution |
| ------------------- | ---------- | -------- | -------------- | -------------------- |
| Game Rewards        | 70%        | -        | 48 months      | ≈15.5%               |
| Liquidity Provision | 2%         | -        | -              | 2%                   |
| Lending Pools       | 5%         | -        | 6 months       | 2%                   |
| Ecosystem           | 15%        | -        | 36 months      | 3%                   |
| Advisors            | 3%         | -        | 18 months      | 1%                   |
| Team                | 5%         | 6 months | 36 months      | 0%                   |


# WIZZ Circulation

<div data-full-width="true"><figure><img src="/files/X0zjbOqjUkhv0ej4EXY4" alt=""><figcaption></figcaption></figure></div>


# Revenue distribution

<figure><img src="/files/46nCOlXIDzTFrcEeupO6" alt=""><figcaption></figcaption></figure>

\
Game System WIZZ Token Revenue Distribution (Quidditch, Inauguration Ceremony, Wizard Awakening, and Others)

* 10% Team
* 20% Ecosystem
* 67.5% Wizarding Pawn Shop（DeFi）
* 2.5% Burn


# WIZZ Token TGE Rules

From July 22, 2024, until the TGE, users who participate in Wizzwoods and hold xWIZZ will be rated based on their overall behavior in the game to determine the release rules for their xWIZZ holdings.

#### Scoring Criteria:

#### Recharge Amount (a%)

| Recharge Amount (USD) | Unlock Percentage (xWIZZ) |
| --------------------- | ------------------------- |
| 0                     | 0%                        |
| (0,5]                 | (0%,1%]                   |
| (5,10]                | (1%,3%]                   |
| (10,100]              | (3%,30%]                  |
| (100,200]             | (30%,44%]                 |
| (200,300]             | (44%,58%]                 |
| (300,400]             | (58%,72%]                 |
| (400,500]             | (72%,86%]                 |
| (500,600]             | (86%,100%]                |
| 600+                  | 100%                      |

#### xWIZZ Consumption (b%)

**Note:** xWIZZ consumed for participating in Quidditch will not be included in the calculation.

| xWIZZ Consumption | Unlock Percentage (xWIZZ) |
| ----------------- | ------------------------- |
| 0                 | 0%                        |
| (0,500]           | (0%,5%]                   |
| (500,5000]        | (5%,50%]                  |
| (5000,30000]      | (50%,80%]                 |
| 30000+            | 80%                       |

#### Statue Level (c%)

| Statue Level   | Unlock Percentage (xWIZZ) |
| -------------- | ------------------------- |
| (Lv.0,Lv.49]   | 0%                        |
| \[Lv.50,Lv.90] | (0%,10%]                  |
| Lv.90+         | 10%                       |

#### Calculation Formula:

**a%+b%+c%=X%** (Xmin = 0, Xmax = 100)\
\
Based on the calculated formula, from the date of self-claiming the tokens, users can immediately release X% of their total xWIZZ holdings. The remaining Y% of the total xWIZZ will enter a locked pool, with a release cycle of every 30 days for a total of 24 cycles.\
\
**Locked Pool Contract:** 0xC9976B9653a1D86d4C853cf7eFc7D1948587d205\
\
**Note:** This rule only applies to xWIZZ acquired by users before the TGE.\ <br>


# WW

WW is positioned as the governance token of the Wizzwoods ecosystem and will mainly be distributed through the DeFi mechanisms within the ecosystem. \
More detailed information will be announced soon.


# Wizard Wallet

Wizzwoods integrates an embedded EOA wallet, allowing users to conveniently manage their crypto assets directly through their Wizzwoods game account.

<figure><img src="/files/1oGxCAmXzC0KPziVXnC2" alt="" width="377"><figcaption></figcaption></figure>


# Marketplace

Wizzwoods integrates a marketplace within the game, enabling convenient trading of crypto NFT assets. \
Contract Address：0x42f301E3B64d98F8DB5D464E19Cde5122d20a17B\ <br>

<figure><img src="/files/8cl9wt2h9KiHZ7aWxjsd" alt="" width="377"><figcaption></figcaption></figure>


# Wizarding Decentralized Exchange

Wizzwoods will integrate a decentralized exchange on both the Berachain mainnets.

* Bera-DEX will facilitate trading of $WIZZ, $BERA, and other tokens issued on Berachain.\
  \
  ![](/files/ufAOYUZOBfOu7lBlqmSU)

Players can exchange tokens at the current exchange rate on the Wizarding Decentralized Exchange. These tokens can be placed into liquidity pools, which generate fees whenever someone trades these token pairs. Additionally, certain incentivized LP tokens, when staked in the Wizarding Pawn Shop, can also earn $WIZZ or $BGT rewards.


# Wizarding Pawn Shop v1.0

Players can stake certain Wizzwoods-certified LP tokens in the Wizarding Pawn Shop to earn additional $WIZZ, $BGT, and liquidity rewards provided by other partner projects.\
Players can assign wizards to work in the Wizarding Pawn Shop to accelerate the efficiency of earning $WIZZ from staked LP tokens.


# Wizarding Bank (soon)

Players can stake $WIZZ in the Wizarding Bank. The system will add corresponding Mana Points (MP) to your The Magic Ledger based on the amount of $WIZZ staked and the staking period. The minimum staking period is 7 days, and the maximum is 3 years.

Formula: MP = (Stake $WIZZ \* Locked days) / MAX days


# The Magic Ledger

The Magic Ledger records the MP that players acquire across different blockchains. You can choose to allocate these MP to various game systems to enhance your gameplay abilities. When you have MP from multiple blockchains, combining them will allow The Magic Ledger to unlock even more magical powers. MP is only temporarily used by the game systems and will not be consumed.

Gameplay Enhancements:

* Agriculture Boost: Temporarily enhances the efficiency of wizards in gathering resources.
* Prosperity Boost: Temporarily increases the prosperity level of the island.
* Subscription Boost: An exclusive subscription service from The Magic Ledger.
* Other game content to be unlocked in the future.


# Roadmap

The roadmap will be updated as needed based on actual circumstances.

**2024 Q1**

* **Deployment on Berachain Testnet**
* **Launch on Chrome Web Store**
* **Release Chrono-Wizard Bear NFT (Limited Edition)**

#### **2024 Q2**

* **Enhance UGC Map Editor**
* **Redefine Wizard Island Management Model**
* **Complete Telegram Mini-App Development**

#### **2024 Q3**

* **July 22 - Launched on Telegram Mini-App**
* **July 26 - Surpassed 100,000+ total users**
* **August 7 - Initiated $xWIZZ Mining Pool Phase 1**
* **August 8 - Reached 100k+ DAU**
* **September 30 - Achieved 200k+ DAU**
* **Launched Quidditch Racing Competition**
* **Strategic partnerships with community and brand collaborators**

#### **2024 Q4**

* **October 15 - DAU reached 300k+**
* **Released the&#x20;*****Wizard Exploration*****&#x20;feature**
* **Integrated cross-chain EVM assets within the game**
* **Launched the official Twitter Web plugin with data synchronization to Telegram Mini-App**
* **Initiated on-chain&#x20;*****Wizard Minting Plan***
* **Decoration  on-chain&#x20;*****Minting Plan***
* **Wizard  Inauguration Ceremony**

#### **2025 Q1**

* **$WIZZ token TGE**
* **Mining Pool 2.0 launch**
* **on-chain&#x20;*****Wizard Minting***
* **Decoration  on-chain&#x20;*****Minting***
* **Chrono-Wizard-Bear NFT sync to Berachain**
* **In-game Marketplace launch**
* **Wizarding Decentralized Exchange launch**
* **Wizarding Pawn Shop v1.0 launch**

#### **2025 DeFi Integration**

* **Wizzwoods will introduce the integration of DeFi modules in 2025**
* **Wizzwoods as First Entry Point into Ecosystem & DeFi for Web2 Users**
* **Wrap Complex DeFi Activities into Simple In Game Shops & Interactions**
* **Use $WIZZ to Drive Users to Engage with Different Protocols**

**Long-term Goal**

* Driving Sustainable $WIZZ Consumption We aim to provide an engaging pixel game experience on Telegram and Twitter while driving sustainable consumption of our $WIZZ token. Our focus is on enhancing liquidity, capturing network effects, and facilitating high-level game advancements, ensuring a thriving ecosystem.
* At Wizzwoods, our goal is to board the next generation of Web3 users from Web2 social platforms. As a gateway layer, we introduce users to various protocols on partner blockchains, offering an advanced SocialFi immersive gaming experience seamlessly integrated into their usual social activities.


# How to Play

### Play Wizzwoods:

Telegram Bot: <https://t.me/WizzwoodsBot>


# Links

Website: [ https://www.wizzwoods.com/](< https://www.wizzwoods.com/>)\
\
X：<https://x.com/WizzwoodsGame>\
\
Telegram Chat Group:[ https://t.me/wizzwoods ](< https://t.me/wizzwoods>)\
\
Telegram Channel: [https://t.me/wizzwoods\_game ](<https://t.me/wizzwoods_game >)\
\
Discord: <https://discord.gg/3N4dr3SvCV>


# FAQ

\
● Question\
-Why did the chickens stop appearing?\
● Answer\
-There is a daily limit on the silver coins generated by clicking on chickens. Once the limit is reached, chickens will no longer appear.

-As the farm level increases, the interval between chicken appearances will get longer, but each time they appear, the amount of silver coins produced will increase.\
\
● Question\
-My Mana Gel is not going up, what happened?\
● Answer\
-Check your Mushroom balance. Wizards need mushrooms when working. It serves as their food, so it's important to allocate wizards working tasks wisely to maintain the balance.

\
● Question\
-How do I earn Gold?\
● Answer\
-Gold can be earned in different ways, such as:\
Basic Tasks\
Shop "Top-up"\
Privileges "Invitation"\
10% Gold Rewards "Friends Top-up"\
\
● Question\
-Will the Wizards continue working even if I close the app or go offline?\
● Answer\
-Wizzards work 24/7 even if you close the game or go offline.

\
● Question\
-What is Prosperity?\
● Answer\
-The "W" Icon in the game is called Prosperity, which affects the efficiency of future Wizz token mining.

\
● Question\
-What does the Clock/Time icon stand for?\
● Answer\
-Production efficiency, it indicates how fast your Wizards will farm resources such as Mushrooms, Mana Gel & Ethereal ,ect.

\
● Question\
-I did not receive a referral point after I invited someone. Is this a bug?\
● Answer\
-No, it's not a bug.

About Inviting:\
-Regular Invitation: Invite someone to the game using your link.\
-Valid Invitation: your invite should reach a minimum of level 5 status to be considered as a valid invitation (referral).\
-There may be a delay in seeing the results of your invitations, as data updates are not immediate. Please be patient.\
\
● Question\
-What is the use of Gold and Silver?\
● Answer\
-"Gold"Upgrade "Star" WizzardsUpgrade Basic WizardsBuy a Wizard in a ShopBuying a Decoration in a Shop\
-"Silver"Upgrade Basic WizardsBuy a Wizard in a ShopBuying a Decoration in a Shop\
\
● Question\
-When will I start earning $xWIZZ?\
● Answer\
-Reach level 30 statue\
-The efficiency of mining is related to prosperity.

\
● Question\
-Is having a Multi Account prohibited?\
● Answer\
-In principle, we do not recommend multiple accounts.

\
● Question\
-I invited my friend, but the referral did not trigger the quest achievement or add any medals in privilege\
● Answer\
-When a friend's farm reaches Lv. 10, it is considered a valid invitation. For every 5 levels up the farm, you earn 10 medals in privilege.\
-Referrals are usually delayed at the moment because the players are growing rapidly. Please wait until the referral points are reflected in your account.

\
● Question\
-When will we see the Chrono-Wizard Bear NFT in the game?\
● Answer\
-It's already in the queue and needs technical development.\
\
● Question\
-Is it possible to use gold as a substitute to upgrade statues?\
● Answer\
-No\
\
● Question\
-Does chicken have random respawn time in a day?\
● Answer\
-Yes\
\
● Question\
-What's the link to Chrono Wizard Bear collection?\
● Answer\
-<https://opensea.io/collection/chrono-wizard-bear\\>
\
● Question\
-what level gap will I earn privilege points after their invitations level up?\
● Answer\
-There are still 5 gaps.


# Privacy Policy

## Privacy Policy

Thank you for your interest in Wizzwoods. This section is designed to explain the scope of information collection and use, as well as how we ensure the privacy and security of your information.

#### 1) Information Collection

We may collect various publicly displayed information such as your username and avatar. All information will be requested prior to collection, and users have the right to refuse. The purpose of the collected data will be clearly explained. All data collected with authorization will not be shared, sold, or transferred to third parties under any circumstances.

#### 2) Information Use

The scope of use for your collected information will be explained before collection. Generally, your information will be used for: in-product display, project ecosystem operations, and enhancement of personalized user experience.

#### 3) Data Security

Any information you provide will receive professional protection. Unauthorized access, alteration, disclosure, or destruction of information is not permitted. We collect data only when necessary and in compliance with legal and regulatory requirements. We cannot guarantee the security of third-party websites that may be linked to within the activities.

#### 4) Policy Updates

Wizzwoods reserves the right to interpret and update this policy. All updates to this section will be displayed on this page. If you have any questions or concerns about this privacy policy, please contact us.

<br>


# Terms of use

Welcome to Wizzwoods! These Terms of Use govern your use of our website and platform. By using Wizzwoods, you agree to comply with these terms and conditions.

#### **1. Acceptance of Terms**

1.1. By accessing or using Wizzwoods, you agree to be bound by these Terms of Use and all applicable laws and regulations.

#### **2. User Eligibility**

2.1. You must be of legal age in your jurisdiction or have the necessary parental or guardian consent to use Wizzwoods.

#### **3. User Accounts**

3.1. You are responsible for maintaining the confidentiality of your account credentials and are liable for any activities conducted through your account.

#### **4. Content**

4.1. Users may generate content on Wizzwoods. You retain ownership of your content but grant us a non-exclusive, royalty-free license to use, reproduce, and distribute it as needed to operate our platform.

#### **5. Prohibited Activities**

5.1. You agree not to engage in any activities that violate applicable laws, regulations, or these Terms of Use. Prohibited activities include, but are not limited to, posting unlawful, harmful, or misleading content, or attempting to disrupt the platform’s functionality.

#### **6. Intellectual Property**

6.1. All content, trademarks, and intellectual property on Wizzwoods belong to us or our licensors and may not be used without prior written consent.

#### **7. Privacy**

7.1. Your privacy is important to us. Our Privacy Policy outlines how we collect, use, and disclose your personal information.

#### **8. Third-Party Links**

8.1. Wizzwoods may contain links to third-party websites. We do not endorse or have control over these sites and are not responsible for their content or practices.

#### **9. Purchase and Refund Policies**

9.1. All purchases made on Wizzwoods for digital products are final and non-refundable. By completing a purchase, you acknowledge and agree that you will not be eligible for a refund under any circumstances.

#### **10. Termination**

10.1. We reserve the right to terminate or suspend your account and access to Wizzwoods for any reason, including a violation of these Terms of Use, without prior notice.

#### **11. Limitation of Liability**

11.1. To the extent permitted by law, we shall not be liable for any direct, indirect, incidental, consequential, or punitive damages arising from your use of Wizzwoods.

#### **12. Changes to Terms**

12.1. We reserve the right to modify or update these Terms of Use at any time. It is your responsibility to review them periodically.

#### **13. Governing Law**

13.1. These Terms of Use shall be governed by and construed in accordance with the laws of the jurisdiction in which Wizzwoods operates.

#### **14. Contact Us**

14.1. If you have any questions or concerns regarding these Terms of Use, please contact us at <contact@wizzwoods.com>.


